Focused on sound design and Wwise implementation for interactive game audio in Unity and Unreal Engine.
Projects
A collection of sound design, interactive audio, and media projects.
Experience
Professional experience across sound design, interactive audio, and media production.
Sound Designer
Totality CorpWorked on sound design, audio integration, and implementation support for mobile titles including RannBhumi, Vijay Dash, Ludo, and Rock Paper Scissors. Collaborated with developers inside Unity and contributed to marketing audio, interactive audio workflows, and AI-assisted audio experimentation.
Sound Designer / Audio Freelancer
FreelanceWorked across sound design, recording, editing, post-production, and commercial audio projects for independent artists, brands, and media clients.
In-house Audio Engineer
R & B StudiosManaged studio sessions including vocal dubbing, multi-instrumental tracking, recording, editing, mixing, and mastering while working with artists, musicians, and senior engineers.
Intern
AudioqubeAssisted senior producers during recording and mixing sessions while learning studio and production workflows.
About Me
Sound designer focused on interactive game audio, Wwise implementation, and audio workflows for Unity and Unreal Engine, with experience across games, media, and commercial audio projects.
Interactive Audio
Wwise Implementation, Unity & Unreal Audio Workflows
DAWs
Reaper, Pro Tools, Studio One, Logic Pro
Resume
Download my resume to see more details about my experience and skills.
Contact
Available for sound design, game audio, and interactive media projects.